This is all sounding rather good folks. SLA is a Scottish roleplaying game, incidentally, but it has bumped hands through Wizards of the Coast and Hogshead since its inception. The only other studio of note in Scotland is Contested ground studios who produce 'A state' and some other RPG's. They have a good website and seem committed to what they do, but I personally have no interest in either the games or the people who run the company. Indeed, I rather dislike them, actually. Nonetheless; each to their own.....
Having rattled through many different systems over the years I am generally disenfranchsed with most system mechanics; they are generally pretty clunky and slow things down without much direct benefit to resolution. I'm a bit of an opinionated pig when it comes to these things

. This is the reason why I defer to Call of Cthulu most of the time as the BRP system it employs is the most elegant and holistic one I have used. So for the past couple of years I have been using a modified version of this for most of my contemporary or futuristic games; using the standard rules from, say 2020 or SLA and just converting them neatly (Cyberpunk stat+ skill multiplies by 5 to get a straight percentage, SLA is similar) The main reason for my interest in speeding up this kind of stuff just comes down to poor sysem mechanics for resolving combat situations; I like them fluid and, as you say, 'movie realistic'. And I have found that regardless of the nature of a game; be it horror, thriller, investigation or politics, when you add roleplayers to the equation, combat inevitably rears its bloody head.
I'm *totally* open to checking out the new WOD stuff, as I always liked the original ethos,background and build of their games, but I got tired of pulling out a large bucket of D10's each time I wanted to roll to hit, wound, soak or whatever. It fucks with the flow, and switches focus to a mechanical process of counting dice instead of the descriptive. I'll check out the new WOD rules if they are online somewhere. Sounds worthwhile.
I like Pendragon's system as well, incidentally. And Everway is weird but great (but hard to get a hold of these days, and my copy was last seen in Surf City, North Carolina).
Has anyone ever played De Profundis? Is it any good? I believe it's Polish.....
Monday sounds like a definite plan. It seems like from PM's and board posts there are plenty of people who would be interested in something. I'll bounce over to catch up with you all in Monday evening and see what I can come up with for a late August or September one-shot.
Cheers
Neil